AMAN
Racial Traits
- Kaiator's Drums
- Any aman of sufficient level can teleport at will to Kaiator, their home city. 1 hour cooldown.
- Last Aman Standing
- Amani are tough, and can stiffen themselves against knockdowns or knockouts. 1 hour cooldown.
- No Stranger to Pain
- More amani toughness. When their health is low, damage resistance kicks in. Passive.
- Blood of Dragons
- Did we mention amani are tough? All Amani have increased resistance to damage-over-time effects.
- Prospector
- Amani are masters of metal. They're faster when gathering ore than other races.
BARAKA
Racial Traits
- Core's Resonance
- Any baraka of sufficient level can teleport at will to Allemantheia, the high elves' city of knowledge and learning. 1 hour cooldown.
- Ancient Wellspring
- Baraka retain some of the giants' ancient power. They can use that bygone magic to replenish all their health. 2 hour cooldown.
- Indefatigable
- Baraka are built sturdily, like their ancestors. Their stamina never falls below 20%, even if they die. Passive.
- Gather No Moss
- Stopping a baraka is like holding back an avalanche. Baraka have a 10% bonus to resist binding or paralyzing effects. Passive.
- Time-Lost Techniques
- Baraka recall many little tricks from the ancient Holy Empire, and can craft magic weapons 10% faster.
CASTANIC
Racial Traits
- Kaiator's Drums
- Any castanic of sufficient level can teleport at will to Kaiator, with its great forges. 1 hour cooldown.
- Skirmish Running
- An enraged castanic can sacrifice some stability for greater combat speed. 30 minute cooldown.
- Dirty Fighting
- Castanics fight to win. When attacking from behind, they have a greater chance to critically hit. Passive.
- Weaponforging
- When crafting metal weapons, castanic passion cuts the work time significantly.
- Light Landing
- Always lithe and graceful, castanics take much less damage from falls than other races.
ELIN
Racial Traits
- Velik's Horn
- Any elin of sufficient level can teleport at will to Velika, the federation's capital. 1 hour cooldown.
- Soothing Presence
- If they move slowly and carefully, elins can sneak by monsters. 1 hour cooldown.
- Horizon Run
- Elins hate to waste time, and can speed up their movement out of combat. 30 minute cooldown.
- Botanist
- Their tight connection to nature helps elins to gather plant resources faster than other races.
- Friendly Current
- Elins are at home in water, and faster than other races.
HIGH ELF
Racial Traits
- Core's Resonance
- Any high elf of sufficient level can teleport at will to Allemantheia, their home city. 1 hour cooldown.
- Core Infusion
- Elves can draw on their connection to the Core to completely refill their mana. 2 hour cooldown.
- Resilience of Mind
- Elven mental focus means they regenerate some mana whenever they resurrect. Passive.
- Coalescence
- Elves have a special touch for alchemical essences, and can gather them faster than other races.
HUMAN
Racial Traits
- Velik's Horn
- Any human of sufficient level can teleport at will to their home city, Velika. 1 hour cooldown.
- Deft Footwork
- Humans are survivors. When pressed, they're very hard to knock down or paralyze. 1 hour cooldown.
- Indomitable Spirit
- When fighting other players, humans take less damage when they're low on health. Passive.
- Resilience of Body
- It's tough to keep a human down. When resurrected, they regenerate health.
- Nomadic Crafter
- Speed's vital when you live on the road. Humans are fast when crafting light armor.
POPORI
Racial Traits
- Velik's Horn
- Any popori of sufficient level can teleport at will to Velika, the federation's capital. 1 hour cooldown.
- Soothing Presence
- If they move slowly and carefully, poporis can sneak by monsters. 1 hour cooldown.
- Horizon Run
- Poporis hate to waste time, and can speed up their movement out of combat. 30 minute cooldown.
- Botanist
- Heightened senses help poporis to gather plant resources faster than other races.
- Friendly Current
- Poporis love to swim, and are faster in the water than other races.